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Advanced [show]


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries monstrous two handed axes. He has no fur. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.

History: Quick was raised in a hard working conservative environment. He worked as a nervous Laborer and found it very stressful. He became a Laborer soon after.

Motivation: To prove his worth to the world.

Ideals: Fighting, Disciplined. Flaws: Ugly, Addict, Impulsive. Bonds: Job. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Quick Wind, Male Tabaxi Sorcerer 5
Medium (6'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 17 (+3)15 (+2)
Skills Nature +6
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: Lapis lazuli (7 gp).


Social Check DCs


Sammal Harm, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of his god around his neck, and a greatsword on his belt. His hair is dark red and curly. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Sammal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He became a Cook soon after.

Motivation: To be a Apothecary again.

Ideals: Fighting. Flaws: Addict, Depressed. Bonds: Job, Military. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Sammal Harm, Male Tiefling Rogue 11
Medium (6'6") Tiefling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)11 (+0) 16 (+3)14 (+2)
Skills Nature +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 50 pp. A silver and pearl hairclip (60 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Shy, Impulsive, Mundane. Bonds: Rich, Enemies. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Kody Madden, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Kiirith Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting grey shirt and pants. His red crest is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Kiirith was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Extrovert. Bonds: Attractive, Family, Nature. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kiirith Ebynichtomonis, Male Dragonborn Aristocrat 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Dazzazn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears a black armored body suit, with a simple blue line shooting up and back down, and his gloved hand is found clutching a shortbow. He wears his brass crest down. His red eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels threatened by others; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Fearful. Bonds: Criminal record, Immigrant. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Dazzazn Fharngnarthnost, Male Dragonborn Rogue 7
Medium (6'7") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)8 (-1) 18 (+4)12 (+1)
Skills Athletics +5, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp. Hematite (12 gp). Silver pearl (100 gp).


Social Check DCs

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