Gilbert Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his scimitar. His hair is cut close to his head. He has a tattooed face.
Personality: This man loves poetry and to teach people poetry more than just about anything. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.
Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Bookbinder
Voice: Raspy
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Masterwork Thieves’ tools. 1 Simple lock.
Morgran Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is lengthy. His fierce amber eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Morgran has worked very hard to control his curse. He was granted druidic powers by his dying brother.
Motivation: To prove his worth to the world; and to pay off his debts
Ideals: Joker, Gifted. Flaws: Shy, Disease, Impulsive. Occupation: Baker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 76 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 700 gp. Rose (80 gp). Jasper (80 gp). Aquamarine (1200 gp). Fire opal (800 gp). Rock crystal (80 gp). Obsidian (9 gp). Pink pearl (110 gp). Malachite (9 gp). Black pearl (1200 gp). Star rose quartz (80 gp).
Orryn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was a Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He now mingles about in high society.
Motivation: To protect his home; and money/treasure
Ideals: Gifted, Fighting. Flaws: PTSD. Bonds: Rich, Guardian. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Oblar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His golden hair is still thick. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Oblar will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Oblar reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Impulsive, Depressed. Bonds: Military. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Aquan, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Skirt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. He sports a flattop fur cut. He has green eyes and a pastel hat with a tan feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Skirt was born on a far eastern forest where he grew up under the tutelage of his father, an expert Weaver. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Terse, Disease. Bonds: Religious, Immigrant, Job. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 66 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 5000 sp. Malachite (12 gp). Deep blue spinel (700 gp). Rhodochrosite (12 gp). Freshwater pearl (12 gp). Rock crystal (50 gp). Smoky quartz (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
