Mehen Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his black crest down. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Depressed, PTSD. Bonds: Poor, Religious. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 gp.
Dagger In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his sai ready. His black fur is smooth and relatively long. He has gleaming, smiling hazel eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Fighting, Artistic, Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial, Giant, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1500 gp. Fiery yellow corundum (1000 gp). Tourmaline (100 gp). Bloodstone (60 gp). Chrysoprase (60 gp). 1 Minor magic item.
Ahvain Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears a black coat over a white low-cut shirt, and a feathered hat upon his head. His black hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Ahvain began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to get laid; and retire the richest man in the south
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Enemies, Has a crush. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 28 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Aquan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.
Frederick Heiser, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He wears his auburn hair up. His amber eyes peer out from beneath his small green hat.
Personality: He acts crazy and hedonistic. He also hits on women, regardless of circumstances.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Has a crush, Nature, Criminal record. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp. Lapis lazuli (5 gp). 1 Silk rope.
Hamil Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His face is scarred and worn.
Personality: Eccentric and domineering, Hamil will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small island village. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Extrovert. Flaws: Ugly. Bonds: Slave, Nature, Rich. Occupation: Bellfounder
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 106 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnoll, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +7
Possessions: 1000 gp. Embroidered and bejeweled glove (2000 gp). A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
