Torinn Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a simple black robe with blue stripes complete with hood, and sports empty pouches on his belt. He has wavy white crest. He has a tattooed face.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Dyer business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Dyer.
Motivation: Dragonborn compassion; and he is unsatisfied with his job
Flaws: Racist, Impulsive. Bonds: Job, Attractive. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 10000 sp. Zircon (20 gp). Alexandrite (700 gp). Jasper (20 gp). Alexandrite (700 gp). Black star sapphire (400 gp).
Norman Branson, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He sports a long chestnut beard, and similarly colored long hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the west. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Norman hails from a village terrorized by drow. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: He wants revenge against drow; and revenge
Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
Possessions: Rich purple corundum (600 gp). 1 Masterwork Light wooden shield. 1 Breastplate. 1 Masterwork Heavy wooden shield.
Morkral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'5" eastern man, he wears red trousers with blue and red striped suspenders. He wears various colorful collared shirts. His blonde hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.
History: When he was but 7 years old his parents immigrated from the east. After coming to the age of reason, Morkral took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.
Motivation: To reunite with his absent mother.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Aquan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 6000 cp.
Fulbar Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. A gifted student he started as a Navigator, but he got bored and became a Junk Dealer. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy.
Ideals: Justice, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 41000 sp.
Alberich Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish chestnut hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear
Ideals: Fighting, Athletic. Flaws: Insane, Depressed, Fearful. Occupation: Bowyer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!