Pikar Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His white hair is kept up in a ponytail inside a wide-brimmed hat. His green unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with painting.
History: Born to a pair of adventurers, Pikar grew up listening to his mother's many stories. A freak accident while working with his Shipwright mother left him crippled. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Joker, Artistic. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: Just what you see.
Dreali Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his brown hair. His hazel eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Interpreter, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is content.
Flaws: Mundane, Shy. Bonds: Attractive, Rich, Job. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Leucis Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. He has brown hair. He has gleaming, smiling silver eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Leucis took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Optimist, Justice. Flaws: Shy. Bonds: Rich, Nature. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 100 pp. Golden circlet with four aquamarines (1000 gp). Black velvet mask with numerous citrines (50 gp). Embroidered and bejeweled glove (2000 gp).
Ar-Karo Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His black hair is braided into rings. His eyes are hazel and he is always smoking a pipe.
Personality: Ar-Karo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He believes the world needs to unite to get rid of goblins once and for all.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. A freak accident while working with his Server father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Religious. Occupation: Baker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp. Sardonyx (50 gp). Smoky quartz (50 gp). Citrine (50 gp). Golden yellow topaz (1300 gp).
Don Weld, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He carries a battered glaive and tarnished mace as well. He has done his best to style his golden hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born at the edge of vast mountains. Brilliant and gifted he never wanted to apply himself. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Fighting, Disciplined, Gifted. Bonds: Criminal record, Nature. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Moonstone (20 gp). 1 Masterwork Uncommon Weapon.
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