Nirgel Flight, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is slicked back into a classic pompadour. His white eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Nirgel studied abroad. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. Now he works as a poetry tutor during his time off.
Motivation: To clean up the streets.
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Guardian. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Purban Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. His chestnut hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Purban was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Impulsive, Disease. Bonds: Poor, Job. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. Hematite (12 gp). 1 Minor magic item.
Heian Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Mayor does. With a patchy brown beard and wild brown hair. His blue eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He believes the world needs to unite to get rid of dire rats once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Heian was born on a far western island where he grew up under the tutelage of his mother, an expert Mayor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Entrepeneur. Bonds: Job, Enemies, Immigrant, Has a crush. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Rose (20 gp). Black pearl (200 gp). 1 Minor magic item.
Harvest In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, black shirt, and green tie. He has a moderate pudge and is not very fit. His fur is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Optimist. Flaws: Fearful, Insomniac. Bonds: Rich, Adventurer. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp. Rock crystal (20 gp). 1 Masterwork Heavy wooden shield.
Oblar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His white hair is styled in orderly dreadlocks. His green eyes peer out from beneath his wide-brimmed black hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: Oblar was raised in a hard working conservative environment. A gifted student he started as a Detective, but he got bored and became a Barrister. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: He wants revenge against illithids; and expand his business
Ideals: Joker, Professionalism. Bonds: Job, Family, Enemies. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 63 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 700 gp.
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