Greethen Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with grey lining and desert motifs. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Greethen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He feels the way he acts is they only way to get by in the world; and revenge
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 8000 cp.
Damien Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time, he is not a threatening figure. His white hair is still thick. He has a dull look in his violet eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Halfling compassion; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Racist. Bonds: Adventurer, Criminal record, Rich. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 15
Hit Points 107 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
Possessions: 1100 pp. Sard (70 gp). Chrysoprase (70 gp). Sardonyx (70 gp). Blue quartz (4 gp). Iolite (70 gp). Star ruby (1600 gp). Chrysoprase (70 gp). 1 Medium magic item. 1 Medium magic item.
Whurbin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his brown hair down. His eyes are hazel and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Armorer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Ugly, Antagonistic, Selfish, Disease. Bonds: Adventurer. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Hourglass.
Nykkan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a shortbow on his belt. He is physically well-built. His crest is copper and curly. His fierce gold eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: The child of northern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Jeweler.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Gnoll
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp.
Halimath Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He is bald on top and has large blonde tufts of hair around his ears. His eyes are violet and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.
History: Halimath was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 5000 sp. Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (500 gp). Solid gold idol (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!