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Kite Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan tunic with grey highlights, and long black pants that bunch up around his shoes. His orange fur is slicked back into a classic pompadour. His eyes are blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: Born in the north to a Barber, Kite learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Criminal record. Occupation: Barber

Voice: French accent

Attributes [hide]

Kite Of Wine, Male Tabaxi Adept 1
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 8 (-1)18 (+4)
Skills Deception +6, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Masterwork Artisan’s tools.


Social Check DCs


Korfel Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has a slight overbite and is overall scrawny. He keeps his long white hair kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Korfel took refuge in the old dungeon and found the beat up lance and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and a deep hatred of brigands

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Nature, Enemies. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Korfel Floshem, Male Elf Warlock 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: Just what you see.


Social Check DCs


Hork Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown armored body suit, with a simple grey line shooting up and back down. His golden hair is thinning but still full. His eyes are likewise amber. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: Hork was born with his father's beautiful face. He found a children's book about a Half-Orc Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the south, certain he would find work there.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Bonds: Immigrant, Attractive, Guardian, Adventurer. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Hork Mori, Male Half-Orc Paladin 7
Medium (6'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Ekemon Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'3" and typically wears black cloth garments or leather armor. His right hand appears badly burned and disfigured. His long chestnut hair is drawn into a two foot long braid. His black eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Ekemon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Ekemon Tragedy, Male Tiefling Paladin 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 40 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Deception +5, History +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1600 gp. Gold and topaz bottle stopper cork (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eldon Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair, when down, is lengthy. His amber eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Eldon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Apothecary business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Money/treasure; and further expansion of business

Flaws: Hedonist. Bonds: Rich, Attractive, Job. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Eldon Gummen, Male Gnome Expert 5
Small (3'3") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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