Uthemar Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an entirely black suit with grey socks and a vest with buckled shoes. His auburn hair is cut jaggedly and amateurishly. He has gray eyes and a black hat with a grey feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: Uthemar was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Gifted, Persistence. Bonds: Attractive, Family, Slave. Occupation: Slave Trader
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Tethren Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fighting clothing, which leaves very little to the imagination. His hair is brown, silky, and of moderate length. He has several tiny aquamarine earrings on each ear.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Tethren was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Miller for hire.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Attractive, Rich, Job. Occupation: Miller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon, Abyssal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Violet garnet (1200 gp). Azurite (14 gp). Peridot (30 gp). Golden yellow topaz (1200 gp). Citrine (30 gp).
Randal Payton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Gifted from a young age, Randal studied abroad. In his 13th year, his parents were killed by a gnolls raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and he wants revenge against gnolls
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 7000 sp.
Gormogord Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tattered old clothes. He sports a long brown beard, and similarly colored long hair. His fierce blue eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Gormogord studied abroad. There was a wharf not far from home where he often wandered off to fish. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Nature, Job. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 57 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Sard (30 gp). Hematite (4 gp). Banded agate (4 gp). Citrine (30 gp). Golden pearl (130 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Wellington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. He keeps his silver hair in a pixie cut. His green eyes peer out from beneath his small violet hat.
Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Balimaar was born in the north. At a young age he loved to build and create. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp.
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