Zedaar Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His scarlet crest is long and unkept. He has gold eyes and a blue hat with a black feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.
History: Zedaar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Oskar Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and tan robe with the hood down. He has a slight overbite and is overall scrawny. His long blonde hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Cook. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Cook, Oskar learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Fighting. Flaws: Insane. Bonds: Job, Slave, Criminal record. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1000 cp. Banded agate (14 gp). Carnelian (70 gp).
Ahrim Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His whole body is exceptionally muscular. His red hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Ahrim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has money and likes to spend it; and seeks redemption
Ideals: Joker. Bonds: Immigrant, Attractive, Criminal record, Rich. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1000 gp. A silver and pearl hairclip (50 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Liadon, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He keeps his long auburn hair kept up in a rat tail. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Arannis was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and he wants nothing more than to rejoin the army
Flaws: Ugly, Shy, Mundane. Bonds: Immigrant, Family, Military. Occupation: Slave Trader
Voice: Stutters
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 69 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Ignan, Infernal, Terran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1700 gp. Iolite (70 gp). Moonstone (70 gp). Chrysoprase (70 gp). Azurite (14 gp). Jet (70 gp). Jade (70 gp). Tourmaline (70 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sethrekar Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears blue cloth garments or leather armor. He wears his white crest down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: Dragonborn compassion; and to be a fortune-teller again
Ideals: Optimist. Flaws: Racist. Bonds: Enemies, Slave, Job. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 13)
Armor Class 10
Hit Points 101 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 700 pp. Black velvet mask with numerous citrines (50 gp). Silver comb with moonstones (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Large well-done wool tapestry (600 gp). A roughly beaten golden orb (50 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!