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NPC Generator

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Advanced [show]


Hubert Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears an entirely violet suit with red socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His silver hair is knotted and matted. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is harsh and unforgiving.

History: He was born in the east, but his parents moved at a very young age to the west. In his 10th year, his parents were killed by a goblins raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and many goblins want him driven away

Flaws: Ugly, Antagonistic. Bonds: Slave, Enemies, Immigrant. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hubert Beitz, Male Half-Elf Warrior 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Rhodochrosite (14 gp). Golden yellow topaz (400 gp). Malachite (14 gp).


Social Check DCs


Altho Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown feathered hat and brown clothes. He wears his brown hair down. He wears round tiny glasses practically rammed into his face.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he's repulsed by the pc

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Altho Brightmoon, Male Halfling Fighter 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Elven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 120 pp.


Social Check DCs


Dagger In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple grey robe with brown stripes complete with hood. His beige fur, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a Sage, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: To be a Sage again; and he wants revenge against gnolls

Bonds: Attractive, Job, Enemies, Poor, In love. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Dagger In the Morning, Male Tabaxi Rogue 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Boddynock Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a wide-brimmed hat to cover his moderate length white hair. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. He has set out to sabotage the competition.

Motivation: He has a crush on the local Locksmith; and he wants nothing more than to rejoin the army

Flaws: Terse. Bonds: Rich, Job, Military, Has a crush. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Boddynock Ironhide, Male Gnome Ranger 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 7000 cp.


Social Check DCs


Ozyman Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. He has wavy golden hair. His hazel unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Ozyman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ozyman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ozyman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he's looking for his big break

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Ozyman Fatrabbit, Male Halfling Wizard 16
Small (3'0") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 60 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)9 (-1) 17 (+3)18 (+4)
Skills Athletics +3, Medicine +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. Onyx (30 gp). Fiery yellow corundum (1100 gp). Alexandrite (800 gp). Eye agate (9 gp). Alexandrite (800 gp). Brown-green garnet (40 gp). Hematite (9 gp). Rose (30 gp). Brown-green garnet (40 gp). Golden pearl (40 gp). Alexandrite (800 gp). Onyx (30 gp). Rock crystal (30 gp). Aquamarine (800 gp). Aquamarine (800 gp). Azurite (9 gp). Rose (30 gp). Rose (30 gp). Aquamarine (800 gp). Black opal (1100 gp). 1 Medium magic item.


Social Check DCs

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