Drifting Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length yellow fur. His otherwise smooth face is marked with small tiny scars.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Drifting was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Miner.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new miner responsibilities is difficult
Flaws: Fearful. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 900 gp.
Fonkin Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a violet coat over a white low-cut shirt, and a top hat upon his head. He wears a top hat to hide his balding. His eyes are a pleasant amber.
Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated, Justice. Bonds: Adventurer, Mentor. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 500 sp. Red-brown spinel (80 gp). Eye agate (5 gp). 1 Darkwood Shield. 1 Darkwood Buckler. 1 Darkwood Buckler.
Gildmak Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. His long golden hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Impeccable, Logical. Flaws: Fearful. Bonds: Poor, Mentor, Criminal record. Occupation: Soapmaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
Nordak Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His hair is black, silky, and of moderate length. His eyes are gray and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Nordak reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels that his past leaves him morally obligated to help.
Bonds: Rich, Attractive, Religious, Criminal record, Military. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp. 1 Breastplate.
Dayereth Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly shortbows and quarterstaffs. His white hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his amber eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can't help but pocket interesting objects he comes across
History: Dayereth was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Bonds: Attractive, Criminal record, Job, Family. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Druidic, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
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