Gunter Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. His eyes, though not visible through his cowl, are violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's attracted to the PC; and regain custody of his daughter
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Adventurer, Has a crush. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 gp.
Clerebold Yeardley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Architect. He has a very tight haircut. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.
History: Clerebold was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and meet up once more with his childhood friend
Flaws: Disease, Shy. Bonds: Job, In love, Adventurer. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Three Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, green cloak. His brown fur is kept up in a ponytail inside a Stetson hat. His yellow eyes lackadaisically let the world flow into them.
Personality: Three speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Three enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Three was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Impeccable. Flaws: Ugly, Hedonist, PTSD. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 91 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1200 gp. Bloodstone (40 gp). Blue diamond (3000 gp).
Halimath Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This hazel eyed westerner is not easily forgotten.
Personality: Eccentric and domineering, Halimath will drive conversation. Halimath enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Elven conditions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Fighting. Flaws: Hedonist, Racist. Bonds: Job. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp.
Galinndan Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He very much looks the part of a Locksmith. His brown hair is kept up in a ponytail inside a feathered hat. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the west to a Locksmith, Galinndan learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Disciplined. Bonds: Job, Attractive, Has a crush, Adventurer. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Elven
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Moss agate (6 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
