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Advanced [show]


Kellen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting pastel shirt and pants. With a patchy blonde beard and wild blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a great chef.

History: Born in the south his family was never financially stable. His necromantic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wishes to resurrect an old love; and to end his boredom

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Poor, In love. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Kellen Maekkelferce, Male Gnome Aristocrat 14
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 74 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 17 (+3)13 (+1)
Skills Religion +8, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Gnoll, Ignan
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 400 pp. Tiger eye turquoise (6 gp). Alexandrite (1400 gp). 1 Medium magic item.


Social Check DCs


Halimath Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly longswords and quarterstaffs. He keeps his white hair in a pixie cut. He has gleaming, smiling amber eyes.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: Halimath hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Halimath took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Impulsive. Bonds: Criminal record, Military, Enemies, Nature. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Halimath Ariessus, Male Elf Expert 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Investigation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hobart Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is styled in orderly dreadlocks. His eyes are likewise blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Hobart does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Cynical, Depressed. Bonds: Attractive, Military. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Hobart Tosscobble, Male Halfling Fighter 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 60 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)17 (+3) 14 (+2)11 (+0)
Skills Arcana +6, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Goblin, Orc
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Bloodstone (80 gp). Coral (130 gp). Hematite (5 gp). 1 Masterwork manacles.


Social Check DCs


Jak Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His hair is auburn and very short. His violet eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to fit into much smaller and tighter spaces than normal.

History: The child of northern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Halfling people; and money/treasure

Ideals: Opinionated, Gifted. Flaws: Addict, Racist. Bonds: Rich, Immigrant. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Jak Brightmoon, Male Halfling Paladin 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Undercommon, Giant
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp.


Social Check DCs


Drogo Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports grey clothing, slightly heavier than average wear. His chestnut hair is long and unkept. He has several tiny sapphire earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Drogo Haley, Male Human Fighter 2
Medium (5'10") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 370 gp. White opal (400 gp). Brown-green garnet (120 gp). Golden yellow topaz (600 gp).


Social Check DCs

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