Tricking Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He is physically well-built. He has lavender fur. His eyes are copper and beady.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tricking took refuge in the ruined castle and found the beat up greatsword and armor he uses now. After a long history of fighting, Tricking and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious, Poor, Nature. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 500 gp. Hematite (12 gp). Citrine (50 gp).
Broce Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, white, dusty cloak. His auburn hair is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Broce studied abroad. After coming to the age of reason, Broce took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Barrister
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 110 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 19 (+4) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 |
Possessions: 2000 gp. Red-brown spinel (100 gp). Black pearl (800 gp). Malachite (14 gp). Amber (100 gp). Rhodochrosite (14 gp). Violet garnet (800 gp).
Tethren Hope, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His brown hair is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the west. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying sister.
Motivation: He feels threatened by others; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Pacifist, Joker, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 19 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Sylvan, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 400 gp.
Dondon Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. Dondon was born on a far eastern desert where he grew up under the tutelage of his father, an expert Fletcher. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Disciplined, Persistence, Impeccable. Bonds: Immigrant, Mentor. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 10)
Armor Class 15
Hit Points 42 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2400 gp. Moonstone (80 gp). Silver pearl (40 gp). Citrine (80 gp). Lapis lazuli (11 gp). Blue quartz (11 gp). Golden pearl (40 gp). Rhodochrosite (11 gp). 1 Minor magic item.
Trey Washington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears rags and sports a simple walking cane. He has a hunchback. His hair is greying and his face has many wrinkles. His ears are large.
Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.
History: He was born several months after his mother was called into army service. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Poor, Military, Criminal record. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
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