Andram Care, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His purple hair is braided into rings. His red eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Andram will drive conversation. Andram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Ideals: Athletic, Extrovert. Bonds: Poor, Family, Nature. Occupation: Body Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. Moonstone (80 gp).
Thorpe Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears just a pastel suit. His red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.
History: He was born in the west, but his parents moved at a very young age to the east. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Farmer again.
Ideals: Joker, Persistence. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Junk Dealer
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 52 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 15 (+2) | 18 (+4) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Draconic, Giant, Druidic
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 50000 cp. Solid gold idol (1000 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). 1 Minor magic item. 1 Minor magic item.
Foxilon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He keeps his long red hair kept up in a rat tail. His eyes are likewise green. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better kind of golem.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer, Criminal record. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 38 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Goblin, Gnome, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A delicate brass dragon egg (80 gp). A necklace of small pink pearls (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).
Nuraval Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. His long auburn hair reaches down to his waist. His eyes are gray and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Nuraval enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich southern family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Gifted. Flaws: Hedonist. Bonds: Rich. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 64 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 100 pp.
Charles Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black hair is smooth and relatively long. His eyes are gray and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Charles was born in the south. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Adventurer, Slave. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 10)
Armor Class 14
Hit Points 64 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 270 pp. Moss agate (15 gp). Aquamarine (200 gp). Eye agate (15 gp). Golden yellow topaz (200 gp). Bloodstone (80 gp). Aquamarine (200 gp). Star rose quartz (80 gp). Hematite (15 gp).
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