Seebo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Seebo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is harsh and unforgiving.
History: He was born in a small island village. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Antagonistic, PTSD. Bonds: Nature. Occupation: Seamstress
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 106 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 19 (+4) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1000 gp. Aquamarine (1000 gp). Pink pearl (100 gp). Blue quartz (10 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears brown trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. He wears his red hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.
History: Bertram was born with his father's beautiful face. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants revenge against gnolls; and a deep hatred of gnolls
Flaws: Shy, Secretive. Bonds: Attractive, Military, Enemies. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +6
Possessions: 100 gp.
Nazû Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. His moppish blonde hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nazû took refuge in the old dungeon and found the beat up lance and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and to be a tailor again
Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Nature. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 8)
Armor Class 13
Hit Points 44 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 1100 gp. Tourmaline (90 gp). White pearl (90 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Healer does. He has a slight overbite and is overall scrawny. His silver hair is matted, messy, and big. His green eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Healer for hire.
Motivation: To be a Shoemaker again; and expand his business
Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Mentor. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 1600 sp.
Chad Ansley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long auburn hair kept up in a rat tail. He has brown eyes.
Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Shipwright in town.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Fighting, Athletic, Extrovert. Flaws: Mundane. Bonds: Job. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 63 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.
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