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NPC Generator

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Advanced [show]


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of swords on his belt, each one with a ruby on the hilt. He has moderate length cinnamon fur. He has copper eyes and a pastel hat with a white feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Recently he has begun working with bootleggers and crooks.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Logical. Flaws: Selfish, Insane. Bonds: Attractive, Criminal record. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Flask In the Wind, Male Tabaxi Expert 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Wiggens Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat, and he perpetually has his rapier ready. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Slave. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Wiggens Boondiggles, Male Gnome Paladin 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Terran, Druidic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 pp. Silver comb with moonstones (700 gp). A roughly beaten golden orb (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Minor magic item.


Social Check DCs


Koeth Floshem, Male Elf [Permalink]

Personal [hide]

Description: 4'7" and lanky with angular features, he is an attractive figure. He usually wears his green robe and has his warhammer always slung over his shoulder. He wears his golden hair down. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a desert tribe. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature, Criminal record. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Koeth Floshem, Male Elf Monk 9
Medium (4'7") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Religion +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 180 pp. 1 Minor magic item.


Social Check DCs


Stannor Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He tends to wear a violet poncho over his likewise colored trousers and shirt. His black hair is smooth and relatively long. His eyes are green and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Stannor was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Farmer like his father before him.

Motivation: He wants to get laid; and he is wracked by social anxiety

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Job, Has a crush. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Stannor Honeypot, Male Halfling Aristocrat 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 16 (+3)18 (+4)
Skills Acrobatics +4, History +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 1000 sp. Azurite (10 gp). Black star sapphire (700 gp). Red garnet (100 gp).


Social Check DCs


Pirithin Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is thinning but still full. This brown eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pirithin took refuge in the large cave and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west.

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Pirithin Stoutman, Male Halfling Fighter 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 9 (-1)11 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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