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NPC Generator

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Advanced [show]


Mûzglob Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy golden hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Justice. Bonds: Religious. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Mûzglob Blakeley, Male Half-Orc Ranger 9
Medium (6'9") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)15 (+2) 17 (+3)16 (+3)
Skills Intimidation +6, Religion +5
Senses Passive Perception 13
Languages Common, Orc, Elven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 30 pp. Black star sapphire (1400 gp). Brown-green garnet (60 gp). Aquamarine (300 gp). Rhodochrosite (15 gp). Rose (80 gp). Blue star sapphire (1400 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp).


Social Check DCs


Oriax Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His hair, while still mostly brown, has prominent grey streaks. This white eyed northerner is not easily forgotten.

Personality: He has always had a great fascination with Tiefling culture. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Tiefling people; and he is wracked by social anxiety

Flaws: Racist, Lazy, Fearful. Bonds: Attractive, Immigrant. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Oriax Fealty, Male Tiefling Paladin 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)9 (-1) 17 (+3)15 (+2)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Senteq Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a feathered hat to hide his balding. His gray eyes peer out from beneath his feathered grey hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He pushes his goals aggressively. He is also a coward if confronted.

History: His mother raised him in a mountain cabin. Senteq liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is wracked by social anxiety; and seeks redemption

Flaws: Fearful. Bonds: Attractive, Nature, Criminal record. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Senteq Oomtrowl, Male Gnome Expert 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 240 gp.


Social Check DCs


Oblar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt, and is pretty ugly. He is bald on top and has large blonde tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Mason profession.

History: Born in the south to a Ruler, Oblar learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Ruler and occasionally as a mercenary.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Oblar Sunmeadow, Male Halfling Sorcerer 2
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 50 pp. Jasper (70 gp). Banded agate (14 gp). Citrine (70 gp).


Social Check DCs


Srorthen Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his violet robe and has his glaive always slung over his shoulder. He has dyed his greying bronze crest a little too much giving a sharp bronze color. He has gold eyes and a violet hat with a brown feather.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Srorthen lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and wants to raise his children well

Ideals: Entrepeneur. Bonds: Family, Immigrant, Religious. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

Srorthen Qyxpahrgh, Male Dragonborn Monk 9
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 500 gp.


Social Check DCs

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