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Advanced [show]


Sammal Music, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears many layers of old clothing at all times. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Sammal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Detective

Voice: Raspy

Attributes [hide]

Sammal Music, Male Tiefling Ranger 4
Medium (6'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Traki Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his longbow. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Traki was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Bonds: Attractive, Enemies, In love, Poor. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Traki Yaeldrin, Male Elf Bard 13
Medium (4'11") Elf, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 47 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Medicine +6, Stealth +9
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 2000 gp. White opal (1300 gp). Violet garnet (600 gp). Onyx (30 gp). Iolite (30 gp). Alexandrite (600 gp). Violet garnet (600 gp). Malachite (7 gp). Peridot (30 gp). Deep blue spinel (600 gp).


Social Check DCs


Kerkad Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his red crest to look like a famous performer. His eyes are a pleasant red.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Justice. Flaws: Secretive, Disease. Bonds: Rich, Job. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Kerkad Delmirev, Male Dragonborn Wizard 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp.


Social Check DCs


Barendd Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and usually wears his white robe and has his quarterstaff always slung over his shoulder. His skin is also unnaturally pale. His chestnut hair is singed and shortened. He has green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Barendd was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Barendd Helcral, Male Dwarf Sorcerer 11
Medium (4'5") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 54 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +5, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1100 gp. Zircon (30 gp). Bloodstone (30 gp). Rock crystal (30 gp).


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is yellow and curly. His face is covered beneath a completely black helmet.

Personality: Art is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Art In the Wind, Male Tabaxi Sorcerer 7
Medium (5'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)19 (+4) 15 (+2)14 (+2)
Skills Investigation +7, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Draconic, Terran
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156664000000

Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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