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Advanced [show]


Robert Ryley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of luck around his neck, and a sword on his belt. He wears a feathered hat to cover his moderate length golden hair. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Servant. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Servant

Voice: German accent

Attributes [hide]

Robert Ryley, Male Human Paladin 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 700 sp. White pearl (120 gp).


Social Check DCs


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear white tank tops with yellow pants. He has styled his brown hair well, parting it to the right. He has several tiny emerald earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Nuraval began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against illithids; and revenge

Ideals: Artistic, Pacifist, Entrepeneur. Bonds: Rich, Enemies. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Ignan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 290 gp.


Social Check DCs


Aramil Raethran, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white tunic with black highlights, and long violet pants that bunch up around his shoes. His hair is blonde, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Family, Criminal record, Job. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Aramil Raethran, Male Elf Rogue 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)18 (+4) 17 (+3)17 (+3)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Orc, Gnoll, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Average lock.


Social Check DCs


Theren Othronus, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. He has a very tight haircut. His eyes, though not visible through his cowl, are gray.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Theren does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Shipwright, but he was a colossal failure. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Depressed, Mundane. Bonds: Rich, Job, Military. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Theren Othronus, Male Elf Aristocrat 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)16 (+3) 9 (-1)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Goblin, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Oskar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is knotted and matted. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Oskar hails from a village terrorized by gnolls. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Mortician for hire.

Motivation: To be a Bowyer again; and he wants revenge against gnolls

Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies, Job. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Oskar Battlehammer, Male Dwarf Warrior 10
Medium (4'2") Dwarf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 97 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1600 gp. Moonstone (80 gp). Deep blue spinel (1400 gp). 1 Minor magic item.


Social Check DCs

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