Chad Asheton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in earthy colors with a yellow and white handkerchief worn on his left side. His auburn hair is still thick. His gray eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: To clean up the streets; and he seems to be bored by most things
Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Job, Guardian. Occupation: Carter
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Himo Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A 5'4" southern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright red hair and a scraggly beard. He has gleaming, smiling gray eyes.
Personality: Aggressive, abrasive, and angry, Himo embodies much of what other species detest in the Elves. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Adventurer for hire.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Rich, Job. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Adrik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" western man, he wears an entirely brown suit with white socks and a vest with buckled shoes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is a Chromatic Dragon in disguise. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better trade route.
Motivation: Dwarven compassion.
Flaws: Ugly, Racist, Impulsive. Bonds: Adventurer, Nature. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 700 sp. 1 Masterwork Heavy wooden shield.
Norman Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long golden hair kept up in a rat tail. His green eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Sellsword. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Sculptor, but he got bored and became a Sellsword. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and he's looking for his big break
Bonds: Attractive, Job, Adventurer, Military. Occupation: Sellsword
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. A delicate brass dragon egg (20 gp).
Jebeddo Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of morningstars on his belt, each one with a jet on the hilt. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Jebeddo embodies much of what other species detest in the Gnomes. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast forest. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jebeddo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and to protect his home
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Attractive, Guardian. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp. Rich purple corundum (1400 gp). 1 Minor magic item.
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