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NPC Generator

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Advanced [show]


Enialis L'Fondant, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a long chestnut beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. Through the years after Enialis was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Enialis's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Antagonistic, Forgetful, Disease, Fearful. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Enialis L'Fondant, Male Half-Elf Druid 8
Medium (5'6") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 800 gp.


Social Check DCs


Ozyman Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is matted, messy, and big. His thin eyebrows rest above his beady brown eyes.

Personality: Ozyman wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up work as a Armorer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Ozyman Thistletop, Male Halfling Aristocrat 9
Small (3'3") Halfling, True Neutral (CR 9)
Armor Class 12
Hit Points 68 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1900 gp.


Social Check DCs


Mindartis Berevan, Male Elf [Permalink]

Personal [hide]

Description: He wears black trousers with yellow and green striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red hair is still thick. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Mindartis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Mindartis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Mindartis was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Mentor, Military. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Mindartis Berevan, Male Elf Rogue 8
Medium (4'9") Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 8 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +2

Possessions: 800 gp. Azurite (7 gp). Sardonyx (30 gp). Jasper (30 gp). Malachite (7 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright tan suits and hats. His black hair is greasy and uncared for. This green eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He struck the Merchant job and began his own company from there.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Mundane, Depressed. Bonds: Poor, Job. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Halimath Hildenman, Male Half-Elf Adept 3
Medium (5'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Bernard Clare, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered scythe and tarnished flail as well. His hair is cut close to his head. His eyes are amber and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Bernard was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism, Persistence. Flaws: Antagonistic. Bonds: Poor, In love. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Bernard Clare, Male Human Cleric 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 7000 sp.


Social Check DCs

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