Ozyman Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this man wears a faded coat and loose pants complete with wide-brimmed hat. His black hair is still thick. His eyes are likewise amber. His teeth are white and perfect.
Personality: Ozyman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Ozyman was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ozyman's father didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.
Motivation: He's repulsed by the PC; and to be a soapmaker again
Ideals: Artistic. Flaws: Hedonist, Antagonistic. Bonds: Attractive. Occupation: Shoemaker
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 2000 sp. 1 Minor magic item.
Beast Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a blue costume with the symbols of strength on his torso. He keeps his beige fur in a pixie cut. His green eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Dyer, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted arcane powers by his dying brother.
Motivation: Someone believes him a fraud; and revenge
Ideals: Gifted. Bonds: Attractive, Enemies, Poor, Military. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 100 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 19 (+4) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp. Sapphire pendant on gold chain (2100 gp). Large well-done wool tapestry (100 gp). Golden circlet with four aquamarines (1000 gp).
Pelt On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his trident. He wears a deerstalker hat to cover his moderate length black fur. He has gleaming, smiling hazel eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. Now he works as a singing tutor during his time off.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Artistic, Logical. Flaws: Shy. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 140 gp. Silver pearl (120 gp).
Adrik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His golden hair is thinning but still full. He has gleaming, smiling brown eyes.
Personality: He is irascible and easily irritated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 900 sp.
Namfoodle Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this man wears a blue armored body suit, with a simple brown line shooting up and back down. His hair is short and blonde. His amber unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Bather father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Disease, Sensitive, Impulsive. Bonds: Rich. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 66 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!