Arjhan Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his bronze crest up. His red eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal singing training, and achieved minor success. He now travels the world, in search of power and loot.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Ideals: Artistic. Flaws: Disease. Bonds: Guardian, Adventurer, Family. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 190 pp. Fire opal pendant on a fine gold chain (700 gp). Gold dragon comb with red garnet eye (400 gp). Fire opal pendant on a fine gold chain (700 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarethon Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. He has wavy brass crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarethon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Adventurer, Military. Occupation: Laborer
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +8 / 2d6+5, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp.
Diggory Churchill, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His hair is short and blonde. His violet eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often
Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Attractive, Religious. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 gp. 4 Smokesticks.
Anselm Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has a large blue mantle and cape that has been intricately interwoven into his green robe. He wears his hair in dreadlocks. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Attractive, Adventurer. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Aquan, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. 1 Banded mail.
Varis Othronus, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants. He carries a battered halberd and tarnished greataxe as well. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and obtaining odd cultural elven artifacts is his passion
Ideals: Fighting, Gifted, Opinionated. Bonds: Rich, Adventurer, Family. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
