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NPC Generator

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Advanced [show]


Thorin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green armored body suit, with a simple black line shooting up and back down. His black hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Thorin was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Attractive. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Thorin Rumnaheim, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 360 gp. Moonstone (30 gp).


Social Check DCs


Gilbert Carlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His golden hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Soapmaker father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and to prove his worth to the world

Flaws: Ugly, Racist, Impulsive, Disease, Insomniac. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Gilbert Carlton, Male Human Sorcerer 2
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 7000 cp. Amber (120 gp). Brown-green garnet (120 gp).


Social Check DCs


Dûsh Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is knotted and matted. He has gleaming, smiling brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.

History: Dûsh hails from a village terrorized by brigands. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Dûsh began to lead the lost caravan. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he wants revenge against brigands

Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Adventurer, Enemies. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Dûsh Marlee, Male Half-Orc Adept 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc, Goblin
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1200 gp. Sardonyx (30 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorbundus Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears brown trousers with yellow and white striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His crest, while still mostly white, has prominent grey streaks. He wears an eyepatch.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in whip use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane. Bonds: Enemies. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Gorbundus Yarjerit, Male Dragonborn Ranger 10
Medium (6'1") Dragonborn, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)19 (+4) 9 (-1)13 (+1)
Skills Arcana +8, Insight +3
Senses Passive Perception 9
Languages Common, Infernal, Orc, Giant, Druidic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. Moss agate (6 gp). Golden yellow topaz (600 gp). Brown-green garnet (40 gp). Star rose quartz (30 gp). Moss agate (6 gp). Onyx (30 gp).


Social Check DCs


Zunn Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Zunn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. Zunn was born on a far northern desert where he grew up under the tutelage of his father, an expert Priest. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Military, Immigrant, Rich. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Zunn Beverly, Male Half-Orc Sorcerer 4
Medium (5'8") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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