Wiggan Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This western man wears a pastel shirt with thin grey vertical stripes and yellow pants. His clothes are grease stained in places. His hair is chestnut and very short. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He has worked as a Farmer like his mother before him.
Motivation: Wishes to resurrect an old love; and to end his boredom
Flaws: Mundane. Bonds: Poor, Immigrant, Job, In love. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1 Minor magic item.
Raymond Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light pastel in addition to tight pants. He keeps his long red hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small mountains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Entrepeneur. Flaws: Mundane, Greedy. Bonds: Nature, Military. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 800 pp. Hematite (7 gp). Tourmaline (70 gp). Azurite (7 gp). Black star sapphire (1000 gp). Citrine (60 gp). Moss agate (7 gp). Silver pearl (70 gp). Deep blue spinel (900 gp). Freshwater pearl (7 gp). Azurite (7 gp). Obsidian (7 gp). Deep blue spinel (900 gp). Silver pearl (70 gp). White pearl (70 gp).
Veit Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black tunic with red highlights, and long white pants that bunch up around his shoes. His chestnut hair is lengthy and is close to two feet long. He has gray eyes and a black hat with a red feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Veit took refuge in the ruined castle and found the beat up shield and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent father
Flaws: Antagonistic, Selfish. Bonds: Nature, Family, Criminal record. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Bruz Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a green shirt with thin black vertical stripes and yellow pants. He keeps his black hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Bricklayer, but he was a colossal failure. He struck the Map Maker job and began his own company from there.
Motivation: He wants to get laid; and to be a bricklayer again
Ideals: Gifted. Flaws: Selfish. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 46 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 200 gp.
Ribbles Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is heavily combed to the right. His eyes are a pleasant green.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He works hard and plays hard.
History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Hedonist. Bonds: Adventurer, Immigrant, Family. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 119 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. Chalcedony (50 gp). Rock crystal (50 gp). Azurite (15 gp). Red spinel (60 gp). Golden yellow topaz (300 gp). Violet garnet (300 gp). Alexandrite (300 gp). Banded agate (15 gp). Star ruby (1300 gp). Amber (60 gp). Jet (60 gp). Black pearl (300 gp). Star rose quartz (50 gp). Alexandrite (300 gp). Chrysoberyl (60 gp). Fire opal (1300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
