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Rolen Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this northern man wears rags and sports a simple walking cane. His golden hair has been sun bleached extensively. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves music and to teach people music more than just about anything. He plays an instrument quite well.

History: Born to a Laborer, his mother struggled to pay the bills. When Rolen reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is content; and he wants nothing more than to rejoin the army

Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Poor, Military, Enemies. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Rolen Withrethin, Male Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 400 gp. Freshwater pearl (8 gp). Aquamarine (700 gp). Azurite (8 gp).


Social Check DCs


Kûga Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce green eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Weaver, who enjoyed hunting, Kûga was taken on many hunting expeditions. After coming to the age of reason, Kûga took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he wants revenge against gnolls

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Kûga Marley, Male Half-Orc Fighter 1
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Abyssal, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Oskar Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and grey robe with the hood down. He is bristling with hidden weapons, mostly kukris and longbows. He has wavy golden hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Oskar embodies much of what other species detest in the Dwarves. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Weaver, who enjoyed hunting, Oskar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oskar took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Attractive, Nature. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Oskar Silverstone, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 200 sp. 1 Half-Plate.


Social Check DCs


Theodoric Copeland, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has all his life been fascinated with writing.

History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants a kiss; and he has a crush on the local layabout

Ideals: Artistic. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Theodoric Copeland, Male Human Paladin 8
Medium (6'1") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)18 (+4)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 10000 sp.


Social Check DCs


Zepar Sage, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Stableman uniform. His silver hair is thinning but still full. His white eyes dart from person to person.

Personality: Zepar wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Banker, but he got bored and became a Stableman. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to be a banker again

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Zepar Sage, Male Tiefling Adept 8
Medium (6'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 66 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)19 (+4) 13 (+1)15 (+2)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Celestial, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 110 pp.


Social Check DCs

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