Ur-Edin Thornton, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears a brown shirt with thin grey vertical stripes and green pants. He is tall, broad shouldered and powerfully built. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south to a Doctor, Ur-Edin learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Secretive, Greedy. Bonds: Job. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1500 sp.
Ar-Kaius Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man likes to wear green tank tops with white pants. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His brown hair has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His job bores him to no end. He has decided to make it more interesting.
History: A powerful slaver made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Ideals: Opinionated. Bonds: Rich, Adventurer, Criminal record, Mentor. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 17)
Armor Class 10
Hit Points 74 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 5000 gp. Alexandrite (1300 gp). Deep green spinel (70 gp). Zircon (30 gp). Emerald (1300 gp). Alexandrite (1300 gp). Eye agate (7 gp). Silver pearl (70 gp). Bloodstone (30 gp). Hematite (7 gp). Star ruby (1300 gp). Violet garnet (1300 gp). White opal (1300 gp). Blue quartz (7 gp). Black pearl (1300 gp). Hematite (7 gp). Chrysoberyl (70 gp). Aquamarine (1300 gp). Citrine (30 gp). Zircon (30 gp). Chrysoprase (30 gp). Coral (70 gp). Iolite (30 gp). Banded agate (7 gp).
Gormogord Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His brown hair is lengthy. His eyes are a pleasant blue.
Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic, Fighting, Logical. Flaws: Shy. Bonds: Job. Occupation: Crown-heir
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1 Masterwork Common Melee.
Gerald Washington, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his auburn hair. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He has all his life been fascinated with poetry.
History: The child of a Interpreter, who enjoyed hunting, Gerald was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He's in love; and he would like to get married and retire
Ideals: Impeccable, Artistic. Flaws: Addict. Bonds: Attractive, Nature, Has a crush. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 70 gp.
Oppleby Beren, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his tan robe and has his longsword always slung over his shoulder. His silver hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Calm and collected, he is a well trained Locksmith. Oppleby is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the north his family was never financially stable. A gifted student he started as a Bellfounder, but he got bored and became a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Marry his sister to traveling adventurers; and expand his business
Ideals: Fighting. Bonds: Attractive, Job, Family, Poor. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Jasper (40 gp). Smoky quartz (40 gp). Rock crystal (40 gp). Golden pearl (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
