Tim Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Eccentric and domineering, Tim will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 40000 cp. 1 Minor magic item.
Fabien Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears a grey coat over a black low-cut shirt, and a top hat upon his head. He has a slight overbite and is overall scrawny. His golden hair is kept up in a ponytail inside a top hat. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 100 gp.
Pelt Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He wears a small hat to cover his moderate length gray fur. He has gleaming, smiling amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south to a Architect, Pelt learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Athletic, Entrepeneur. Bonds: Job, Adventurer. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp.
Dayereth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His silver hair is still thick. His amber unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with a spirit at a very young age, Dayereth has worked very hard to control his curse. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others.
Flaws: Disease, Shy, Fearful. Bonds: Attractive, Slave. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 sp. Red garnet (100 gp).
Diggory Tattersall, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is lengthy. His eyes are green and catlike.
Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Flaws: Antagonistic, Hedonist. Bonds: Rich, Family. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp.
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