Sindri Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. With bright red hair and a scraggly beard. This blue eyed southerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Seamstress job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Opinionated, Logical. Bonds: Slave, Military, Job. Occupation: Seamstress
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Jasper (70 gp).
Gimurt Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears grey painted combat armor at almost all times. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed northerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered
History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gimurt was born on a far northern desert where he grew up under the tutelage of his father, an expert Spy. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Arannis Wilborn, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: Just what you see.
Zepar Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Zepar isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised by priests from a young age. Zepar was born on a far eastern island where he grew up under the tutelage of his father, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions.
Ideals: Impeccable, Joker. Bonds: Immigrant, Religious, Mentor. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Gnome, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Flame In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His white fur is braided into rings. His eyes, though not visible through his cowl, are copper.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Flame is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Flame took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and he is unsatisfied with his job
Ideals: Justice, Gifted. Bonds: Job, Religious, Family. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 16)
Armor Class 13
Hit Points 102 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 3000 gp. A necklace of small pink pearls (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Gold music box (1000 gp). A necklace of small pink pearls (1000 gp). Silver comb with moonstones (600 gp). Jeweled electrum ring (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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