Nybarg Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man tends to wear a large black jacket. His clothes are grease stained in places. His red hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised in a white middle class family as the only child. His first spouse was a Scribe, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.
Motivation: To reunite with his absent father; and he is content
Flaws: Antagonistic, Mundane. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Performer
Voice: Stutters
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Felgrat Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars, and carries hammers. His long silver hair reaches down to his waist. His skin is flawless and his violet eyes scan people very quickly.
Personality: Eccentric and domineering, Felgrat will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Mortician, Felgrat learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Felgrat fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and to be a actor again
Ideals: Fighting, Extrovert, Justice. Bonds: Attractive, Job. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Star rose quartz (70 gp). Alexandrite (400 gp). Red spinel (140 gp). Chrysoprase (70 gp).
Orryn Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his golden hair to look like a famous performer. His green eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.
History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and expand his business
Ideals: Entrepeneur, Philantrophist. Bonds: Job, Religious, Mentor. Occupation: Bather
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 600 gp. Aquamarine (300 gp). Golden yellow topaz (300 gp).
Naal Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He carries with him a set of nunchakus on his belt, each one with a topaz on the hilt. His brown hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the north, but his parents moved at a very young age to the east. Naal was born on a far northern island where he grew up under the tutelage of his father, an expert Merchant. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Logical. Flaws: Antagonistic, PTSD. Bonds: Immigrant. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Spear Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a blue tunic with white highlights, and long tan pants that bunch up around his shoes, and carries hand crossbows. His gray fur is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Fighting. Flaws: Impulsive, Disease, Greedy. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold and topaz bottle stopper cork (1600 gp). Old masterpiece painting (2100 gp). Jeweled anklet (1000 gp).
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