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NPC Generator

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Advanced [show]


Gimble Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" southern man, he wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his silver hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Crown-heir, who enjoyed hunting, Gimble was taken on many hunting expeditions. Through the years after Gimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gimble's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Nature. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Gimble Oomtrowl, Male Gnome Monk 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 sp. Moss agate (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dworic Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His auburn hair is heavily combed to the right. He has amber eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His job bores him to no end. He has decided to make it more interesting.

History: Dworic was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Dwarven people; and he feels that his past leaves him morally obligated to help

Flaws: Racist. Bonds: Enemies, Adventurer, Criminal record, Job. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Dworic Bigtoe, Male Dwarf Wizard 4
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp.


Social Check DCs


Arumawann Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown painted combat armor at almost all times. His silver hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Arumawann reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions.

Ideals: Opinionated. Bonds: Attractive, Religious, Military. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Arumawann Scheppen, Male Gnome Rogue 10
Small (3'8") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 79 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)15 (+2) 13 (+1)9 (-1)
Skills Medicine +5, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 120 pp. Pink pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Heward Shupe, Male Half-Elf Bard 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 80 pp. Blue sapphire (500 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear pastel clothing when he does not wear armor. His golden hair is cut jaggedly and amateurishly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Umpen has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his son; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Insomniac, Disease. Bonds: Family, Adventurer. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Umpen Ironhide, Male Gnome Adept 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 9 (-1)10 (+0)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. White pearl (160 gp).


Social Check DCs

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