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Merihim Mute, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His gold eyes peer out from beneath his feathered yellow hat.

Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Merihim took refuge in the ruined castle and found the beat up shield and armor he uses now. He then took over the family business and is one of the better Glassblower for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job, Nature. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Merihim Mute, Male Tiefling Warrior 5
Medium (6'4") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Ishmoz Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He is portly but not overly obese. He keeps his long brown hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Seamstress in town.

History: Ishmoz was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Ideals: Joker. Flaws: Greedy. Bonds: Job, Attractive, Rich. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Ishmoz Remington, Male Half-Orc Sorcerer 10
Medium (6'6") Half-Orc, Lawful Good (CR 10)
Armor Class 10
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 270 pp. Cloth of gold vestments (90 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Fulton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports green clothing, slightly heavier than average wear. His black hair is braided into rings. His eyes are gray and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Gunter Fulton, Male Human Monk 11
Medium (6'5") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 91 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 18 (+4)14 (+2)
Skills Arcana +6, Survival +8
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Vlorn Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple violet robe with brown stripes complete with hood. His auburn hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Vlorn wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: Vlorn was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Engraver like his father before him.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Vlorn Brushgather, Male Halfling Aristocrat 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Giant, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Beast Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green shirt with thin brown vertical stripes and tan pants. His yellow fur is slicked back into a classic pompadour. His half smiles and green eyes are beguiling and draw you in.

Personality: Beast is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Gifted. Flaws: Depressed, Hedonist. Bonds: Attractive, Family. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Beast Thundercloud, Male Tabaxi Ranger 10
Medium (5'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)13 (+1) 14 (+2)20 (+5)
Skills Intimidation +9, Performance +9
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2100 gp. A miniature golden chest with tiny emeralds lining the top (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A silver and pearl hairclip (60 gp).


Social Check DCs

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