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NPC Generator

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Advanced [show]


Zaffrab Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports tan clothing, slightly heavier than average wear. He has done his best to style his silver hair to look like a famous performer. His eyes are hazel and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zaffrab took refuge in the large cave and found the beat up crossbow and armor he uses now. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Flaws: Cynical. Bonds: Adventurer, Nature, Job, Guardian. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Zaffrab Ironhide, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp.


Social Check DCs


William Payton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, red cloak, and sports empty pouches on his belt. He wears his chestnut hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Joker, Fighting, Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

William Payton, Male Human Monk 6
Medium (6'4") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 10 (+0)18 (+4)
Skills Medicine +3, Performance +7
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûmhom Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. His white hair is knotted and matted. His violet eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tûmhom fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Poor. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Tûmhom Washington, Male Half-Orc Cleric 14
Medium (6'5") Half-Orc, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 60 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 6000 gp. Malachite (9 gp). Fire opal (800 gp). Golden yellow topaz (300 gp). Silver pearl (130 gp). Azurite (9 gp). Peridot (80 gp). Chrysoprase (80 gp). Freshwater pearl (9 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Performer. His chestnut hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Carrie grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Carrie Siannodel, Male Elf Aristocrat 2
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)14 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Nordak Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are brown and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.

History: He comes from a rich eastern family. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Butcher again; and he is greedy

Ideals: Disciplined, Logical. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Nordak Fallack, Male Dwarf Expert 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Large well-done wool tapestry (100 gp).


Social Check DCs

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