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Advanced [show]


Aldous Payton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and blue robe with the hood down, and carries ceremonial daggers. His black hair is greasy and uncared for. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: He was born at the edge of vast desert. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Payton, Male Human Cleric 11
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)18 (+4) 16 (+3)10 (+0)
Skills Investigation +8, Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial, Halfling, Draconic, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: Red garnet (120 gp). Banded agate (13 gp). Aquamarine (1000 gp). Zircon (80 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jabbie Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He sports a long red beard, and similarly colored long hair. His eyes are a pleasant violet.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: Jabbie was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic, Gifted. Bonds: Immigrant, Poor, Adventurer. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Jabbie Scheppen, Male Gnome Barbarian 5
Small (3'2") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 60 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Moon In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Miner does. He wears a wide-brimmed hat to hide his balding. His eyes are hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Moon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast plains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and to be a body guard again

Ideals: Joker. Bonds: Job, Immigrant, Military, Nature. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Moon In the Morning, Male Tabaxi Cleric 9
Medium (6'9") Tabaxi, Chaotic Good (CR 9)
Armor Class 15
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Nature +5, Stealth +8
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 3d4+3, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1100 gp. Black pearl (400 gp). Amethyst (150 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tethren Justice, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Shoemaker. He keeps his dark red hair in a pixie cut. His thin eyebrows rest above his beady black eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west his family was never financially stable. He worked as a nervous Shoemaker and found it very stressful. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Tethren Justice, Male Tiefling Cleric 1
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp. Coral (130 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Darrak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a red poncho over his likewise colored trousers and shirt. He has blonde hair. His gray eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Darrak was born with his mother's beautiful face. His arcane abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his son

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Darrak Gorunn, Male Dwarf Ranger 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)16 (+3) 8 (-1)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Druidic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Banded agate (11 gp). 3 Holy water.


Social Check DCs

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