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NPC Generator

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Advanced [show]


Tricking Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His fur is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful wizard made him what he is. His childhood dream was to be a Stylist, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tricking Blossom, Male Tabaxi Paladin 5
Medium (6'6") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)17 (+3) 17 (+3)10 (+0)
Skills History +6, Performance +3
Senses Passive Perception 13
Languages Common, Terran, Sylvan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Onyx (40 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Tûkâ Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Tûkâ does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Tûkâ reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. During his travels, Tûkâ and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tûkâ discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tûkâ fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Athletic. Flaws: Emotional, Depressed. Bonds: Military. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Tûkâ Payton, Male Half-Orc Fighter 2
Medium (5'11") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Deception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 400 sp. Jasper (40 gp). Golden pearl (120 gp). 1 Half-Plate.


Social Check DCs


Hupe High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His tied-back hair is white. His eyes are likewise green. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: Marry his sister to traveling adventurers.

Ideals: Disciplined, Justice, Gifted. Bonds: Attractive. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Hupe High-hill, Male Halfling Barbarian 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 62 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5

Possessions: 500 gp.


Social Check DCs


Mugrunden Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black tunic with tan highlights, and long grey pants that bunch up around his shoes. His scarlet crest is kept up in a ponytail inside a top hat. His eyes are likewise gold.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.

History: He was born in a small island village. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Philantrophist. Flaws: Impulsive, Fearful. Bonds: Immigrant, Nature, Job. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Mugrunden Orexijandilin, Male Dragonborn Aristocrat 5
Medium (6'8") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white crest is knotted and matted. His gold eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: Azzakh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, his parents were killed by a dire rats raid, leaving Azzakh alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Adventurer, Attractive, Poor, Enemies. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Azzakh Ophinshtalajiir, Male Dragonborn Commoner 8
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Deception +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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