Karg Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tight fitting clothing which further accentuates his frame. His golden hair is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: Karg hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He receives visions of the future at random moments
History: Karg was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He was granted divine powers by his dying sister.
Motivation: To reunite with his old friends.
Ideals: Artistic, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 300 gp. Aquamarine (1400 gp).
Baradad Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy blue suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears a colorful flower in his brass crest. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Jeweler, Baradad learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Calcitro Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His head has been shaved. His amber eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's in love.
Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Interpreter
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 40 gp. 1 Half-Plate.
Drogo Digby, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He carries with him a set of greataxes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many dire rats want him driven away
Ideals: Fighting, Extrovert. Flaws: Ugly, Selfish. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 400 gp. Amethyst (120 gp). Amethyst (120 gp).
Aramil Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of drow once and for all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal painting training, and achieved minor success. He now mingles about in high society.
Motivation: Money/treasure; and a deep hatred of drow
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp.
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