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Advanced [show]


Tharivol Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a wide-brimmed hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He is obsessed with a lost civilization.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he would like to get married and retire

Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer, Immigrant. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Tharivol Woods, Male Half-Elf Aristocrat 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 10 pp. Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: He was born in a small desert village. He helped his mother out around the business and became quite the natural. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Selfish. Bonds: Nature, Job. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Thamior Casilltenirra, Male Elf Druid 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 5000 cp.


Social Check DCs


Aerdeth Iranapha, Male Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His tied-back hair is auburn. His eyes are a pleasant violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Aerdeth grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Athletic. Bonds: Adventurer, Job, Religious. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Aerdeth Iranapha, Male Elf Paladin 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Coral (90 gp).


Social Check DCs


Dagger Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown coat over a blue low-cut shirt, and a broad hat upon his head, and he perpetually has his scimitar ready. His red fur is slicked back into a classic pompadour. He has amber eyes and a brown hat with a blue feather.

Personality: Dagger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dagger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dagger. He has achieved small success as a Brewer.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Impeccable, Artistic. Bonds: Criminal record, Job. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Dagger Of Spirit, Male Tabaxi Commoner 10
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 15 (+2)14 (+2)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Draconic, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp. Moss agate (8 gp).


Social Check DCs


Spring Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in tan turtlenecks beneath a green coat with brown slacks. His gray fur is kept up in a ponytail inside a feathered hat. He has a dull look in his blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Spring Candle, Male Tabaxi Sorcerer 4
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 80 pp.


Social Check DCs

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