Nelkin Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a white and green handkerchief worn on his left side. His hair is greying and his face has many wrinkles. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He pushes his goals aggressively. He is also a coward if confronted.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To clean up the streets; and someone believes him a fraud
Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Enemies, Guardian. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 143 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 3000 gp. Peridot (40 gp). Black pearl (500 gp). Black pearl (500 gp). Sard (40 gp).
Alberich Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He typically wears tan cloth garments or leather armor, and his gloved hand is found clutching a shield. He keeps his white hair in a pixie cut. He has a dull look in his brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: Nature, Adventurer, Rich. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2500 sp. 1 Disguise kit. 1 Healer’s kit. 1 Crowbar.
Duergath Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright chestnut hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates drow. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out north to avoid the crime he committed. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Flaws: Disease. Bonds: Rich, Enemies, Religious, Criminal record. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Nybarg Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tan collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has moderate length red hair. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's repulsed by the PC; and regain custody of his son
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Poor, Family. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Amethyst (60 gp).
Mûg Gyula, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy black pantaloons and a red scarf. He wears his chestnut hair up. He has several tiny topaz earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born in the east to a Miner, Mûg learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Bonds: Rich, Job, Enemies, Immigrant. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 120 pp.
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