Ar-Gul Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black coat over a grey low-cut shirt, and a small hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his auburn hair up. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing music.
History: A powerful wizard made him what he is. After coming to the age of reason, Ar-Gul took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. During his travels, Ar-Gul and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ar-Gul discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ar-Gul fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and he seems to be bored by most things
Ideals: Disciplined, Artistic, Gifted. Bonds: Mentor. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp.
Quarion Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: He was born in the south. Quarion was born on a far southern island where he grew up under the tutelage of his mother, an expert Slave Trader. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent mother
Flaws: Disease. Bonds: Military, Immigrant, Criminal record, Family. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 35 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 30000 cp. Azurite (16 gp). Black star sapphire (700 gp). Carnelian (70 gp). Golden yellow topaz (600 gp).
Kite Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His lavender fur is drawn into a tight pony tail with a dagger scrunchie. He has a dull look in his hazel eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he is greedy
Ideals: Professionalism. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Peren Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears silk and lounges about seductively. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of drow once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He now mingles about in high society.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Addict. Bonds: Attractive, Enemies, Rich. Occupation: Detective
Voice: Raspy
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 34 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: Red-brown spinel (120 gp). Tourmaline (120 gp). Tiger eye turquoise (9 gp). Deep blue spinel (1400 gp). Azurite (9 gp).
Harbek Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'11" and is wearing a perfectly clean shirt and pair of pants. His long blonde hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Stableman for hire.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Poor, Nature, Job. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 250 gp.
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Their contribution stands as a beacon of hope for all adventurers!