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NPC Generator

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Advanced [show]


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His white hair is lengthy. He has a dull look in his blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Fargrim has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Entrepeneur, Impeccable. Flaws: Disease. Bonds: Nature, Rich. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Fargrim Loderr, Male Dwarf Warlock 3
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Umpen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. He has a slight overbite and is overall scrawny. He wears his white hair down. His blue eyes peer out from beneath his feathered violet hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: Wants a kiss; and regain custody of his son

Flaws: Ugly, Disease. Bonds: Rich, Has a crush, Family. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Umpen Daergel, Male Gnome Bard 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Wymar Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and curly. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end.

Flaws: Shy. Bonds: Attractive, Has a crush, Rich. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Wymar Quinten, Male Half-Elf Commoner 3
Medium (5'5") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Jet (150 gp). Deep blue spinel (300 gp).


Social Check DCs


Adam Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright white hair and a scraggly beard. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Adam reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Justice. Flaws: Ugly, Insane. Bonds: Military. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Adam Livingstone, Male Human Sorcerer 11
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Religion +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2200 gp. Malachite (7 gp). Golden pearl (80 gp). Brown-green garnet (80 gp). Chalcedony (80 gp). Tiger eye turquoise (7 gp). Aquamarine (1600 gp). Carnelian (80 gp). Bloodstone (80 gp). Lapis lazuli (7 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs


Harvest Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His fur is black, silky, and of moderate length. His green eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle.

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, In love, Rich. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Harvest Of Storm, Male Tabaxi Monk 7
Medium (5'2") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)8 (-1) 11 (+0)14 (+2)
Skills Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs

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