Râsh Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears grey painted combat armor at almost all times. His skin is also unnaturally pale. He sports a long golden beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Râsh has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has decided he is irredeemable.
Ideals: Passionate. Flaws: Ugly, Antagonistic, Disease. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Azurite (16 gp).
Sapply Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sapply was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Gifted, Logical, Entrepeneur. Bonds: Attractive, Job. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp. Aquamarine (400 gp). Jade (150 gp). Carnelian (70 gp).
Gimurt Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. With a patchy auburn beard and wild auburn hair. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Blacksmith, Gimurt learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Blacksmith. In the meantime he has taken over work as a Blacksmith and occasionally as a mercenary.
Motivation: He is unsatisfied with his job; and to be a performer again
Flaws: Ugly. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1100 sp.
Dondon Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is an amazing painter.
History: Born to a pair of adventurers, Dondon grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He was granted divine powers by his dying sister.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Masseuse
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 145 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Aquamarine (300 gp). Black pearl (300 gp). Hematite (6 gp). Blue quartz (6 gp). Deep blue spinel (300 gp). Obsidian (6 gp). Moonstone (80 gp). Deep blue spinel (300 gp). Fiery yellow corundum (800 gp). Pink pearl (150 gp). Chrysoberyl (150 gp). Peridot (80 gp). Iolite (80 gp). Moss agate (6 gp). Red spinel (150 gp). Red-brown spinel (150 gp). Lapis lazuli (6 gp). Golden yellow topaz (300 gp). Rose (80 gp). Azurite (6 gp). Azurite (6 gp).
Thamuz Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. His purple hair is matted, messy, and big. His silver eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 12)
Armor Class 12
Hit Points 23 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). An abacus with copper, silver and gold markers (180 gp). Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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