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NPC Generator

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Advanced [show]


Cory Rayden, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. With a patchy white beard and wild white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Cory hails from a village terrorized by orcs. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud.

Ideals: Optimist, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Cory Rayden, Male Human Expert 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Ohr Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black cloak and cross-gartered white stockings. He has done his best to style his golden hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. Since then, he has sought to make the best of life.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Artistic, Optimist. Flaws: Forgetful. Bonds: Rich. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Ohr Blakeley, Male Half-Orc Rogue 7
Medium (6'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 9 (-1)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 50000 cp. Sard (50 gp). Banded agate (4 gp). Zircon (50 gp). Red-brown spinel (120 gp).


Social Check DCs


Orryn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He sports a long white beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.

Personality: He has always had a great fascination with Gnomish culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Gnomish conditions. After months of barely getting by, Orryn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Gnomish compassion; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Racist. Bonds: Rich, Adventurer, Criminal record, Immigrant. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Orryn Murnig, Male Gnome Bard 10
Small (3'6") Gnome, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 60 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)11 (+0) 16 (+3)16 (+3)
Skills Arcana +4, Deception +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 14000 sp.


Social Check DCs


Bûth Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears yellow trousers with blue and pastel striped suspenders. He wears various colorful collared shirts. His hair is long and black with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Bûth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To clean up the streets; and a deep hatred of goblins

Flaws: Shy. Bonds: Military, Nature, Enemies, Guardian. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Bûth Tatum, Male Half-Orc Warrior 1
Medium (6'6") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Theodoric Halsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a brown costume with the symbols of the four houses of cards on his torso. He has a black handlebar mustache and slicked back black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats.

Ideals: Gifted. Flaws: Secretive, Antagonistic. Bonds: Enemies. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Theodoric Halsey, Male Human Ranger 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs

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