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Azdûsh Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large violet mantle and cape that has been intricately interwoven into his blue robe, and a wedding ring on his left hand. His white hair is cut short. He has gleaming, smiling violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Flaws: Disease. Bonds: In love, Guardian, Adventurer, Criminal record. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Azdûsh Cornish, Male Half-Orc Adept 5
Medium (6'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 10 (+0)7 (-2)
Skills Athletics +4, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp. Blue sapphire (400 gp). 1 Minor magic item.


Social Check DCs


Morkral Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish silver hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Morkral was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality

Ideals: Athletic. Flaws: Shy. Bonds: Poor, Adventurer, Attractive. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Morkral Graybeard, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Giant, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Gerard Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his blonde hair down. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated. Flaws: Insomniac, Antagonistic. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Firahel, Male Half-Elf Rogue 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, grey cloak. His brown hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the north, but his parents moved at a very young age to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.

Motivation: He's in love; and wants a kiss

Flaws: Ugly, Antagonistic, Addict. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Thamuz Righteous, Male Tiefling Adept 1
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)18 (+4) 13 (+1)15 (+2)
Skills History +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. Red garnet (100 gp). 1 Darkwood Buckler.


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized violet coat. He keeps his black fur in a pixie cut. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He feels threatened by others.

Ideals: Athletic, Disciplined. Flaws: Ugly, Fearful. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Gale Timber, Male Tabaxi Warrior 5
Medium (5'8") Tabaxi, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Athletics +3, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +8

Possessions: 700 gp. 1 Alchemist’s fire. 3 Smokesticks. 1 Everburning torch. 1 Everburning torch.


Social Check DCs

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