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Advanced [show]


Uthemar Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His white hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Uthemar grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has dedicated himself to building a better world.

Motivation: He loathes his own lifestyle; and obtaining odd cultural elven artifacts is his passion

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Uthemar Galanodel, Male Elf Fighter 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Gildmak Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. He has golden hair. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is a very good compulsive liar and kleptomaniac.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Gildmak and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help; and a strong sense of loyalty to halfling people

Ideals: Gifted. Flaws: Impulsive, Antagonistic, Racist. Bonds: Criminal record. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Gildmak Strongbones, Male Halfling Expert 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp.


Social Check DCs


Merihim Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man wears baggy brown pantaloons and a tan scarf. His clothes are grease stained in places. He has moderate length blue hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Servant, who enjoyed hunting, Merihim was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Merihim Haunted, Male Tiefling Bard 12
Medium (5'5") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 4000 gp. Emerald (600 gp). Fire opal (600 gp). Rose (30 gp). Red-brown spinel (100 gp). Amber (100 gp). Red garnet (100 gp). Lapis lazuli (13 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his kukri ready. He is bald on top and has large auburn tufts of hair around his ears. His eyes are hazel and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Alberich Stoutale, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Harvest In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears tan leather gloves, a tan jacket, and tight pants, he is not a threatening figure. His black fur is lengthy and is close to two feet long. His copper eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the east, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Opinionated, Logical, Philantrophist. Bonds: Immigrant, Family. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Harvest In Woods, Male Tabaxi Aristocrat 3
Medium (6'0") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)15 (+2) 16 (+3)19 (+4)
Skills Nature +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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