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NPC Generator

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Advanced [show]


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with red lining and desert motifs and is in decent physical shape. He wears a small hat to hide his balding. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Spice Merchant, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was an apprentice working in his father's forge. He became a Jeweler soon after.

Motivation: Wants a kiss; and expand his business

Ideals: Impeccable, Entrepeneur. Bonds: Nature, Job, Has a crush. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Arnold Richie, Male Human Druid 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Arcana +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. Coral (100 gp).


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His whole body is exceptionally muscular. His blonde hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: He was born in the north. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He now spends his time doing works of charity.

Motivation: To find somewhere to settle down; and to reunite with his absent mother

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Sunmeadow, Male Halfling Commoner 12
Small (3'4") Halfling, Chaotic Good (CR 12)
Armor Class 14
Hit Points 34 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Insight +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Golden circlet with four aquamarines (1000 gp). Solid gold idol (800 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a yellow tunic with grey highlights, and long red pants that bunch up around his shoes. His yellow fur is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Tree isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Tree was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Impulsive, Ugly. Bonds: Family, Rich. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Tree In the Wind, Male Tabaxi Warrior 5
Medium (5'0") Tabaxi, Lawful Good (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)12 (+1) 18 (+4)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp. 1 Full Plate. 1 Masterwork Heavy wooden shield. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Olunt Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears brown cloth garments or leather armor, and a wedding ring on his right hand. His silver hair is matted, messy, and big. He has blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Olunt Orcfoe, Male Dwarf Barbarian 10
Medium (4'3") Dwarf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 76 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +5

Possessions: 12000 sp.


Social Check DCs


Sapply Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor, and he perpetually has his morningstar ready. His hair, while still mostly brown, has prominent grey streaks. His gray eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He was granted psionic powers by his dying sister.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Justice, Gifted. Bonds: Job, Mentor. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Sapply Horcusporcus, Male Gnome Monk 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 18 (+4)11 (+0)
Skills Perception +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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