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NPC Generator

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Advanced [show]


Gale Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His gray fur is braided into rings. His eyes are likewise amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Fearful, PTSD. Bonds: Attractive, Job. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Gale Fang, Male Tabaxi Druid 12
Medium (6'2") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 64 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +6, Deception +7
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 300 pp. Golden circlet with four aquamarines (4000 gp). Carved bone or ivory statuette (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).


Social Check DCs


Tricking Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple black robe with white stripes complete with hood. He has styled his orange fur well, parting it to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Tricking was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Tricking's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Tricking Of Storm, Male Tabaxi Paladin 7
Medium (5'7") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)18 (+4) 10 (+0)16 (+3)
Skills Insight +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Druidic, Draconic, Gnome, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 9000 sp. Aquamarine (1300 gp). Blue quartz (13 gp). Chrysoprase (80 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purban Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish blonde hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he's looking for his big break

Flaws: Disease. Bonds: Job, Enemies, Military, Adventurer. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Purban Goldfound, Male Halfling Aristocrat 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 15 (+2)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Aquan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing colorful clothing, dressed as a Map Maker. He wears his red hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Addict, Disease. Bonds: In love, Religious. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Elaim Brazzik, Male Dwarf Cleric 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)17 (+3) 17 (+3)11 (+0)
Skills Arcana +6, Athletics +4
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Goblin, Auran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 400 gp. Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is lengthy. His eyes are green.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the east, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Veit took refuge in the large cave and found the beat up longsword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Fighting, Optimist. Bonds: Attractive, Immigrant, Nature. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Veit Burrowfound, Male Dwarf Paladin 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Red spinel (110 gp).


Social Check DCs

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