Anselm Haley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is black and curly. He has a tattooed face.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Poor, Military. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 140 gp.
Fragrant Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. He has moderate length gray fur. He has several tiny amber earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north to a Ploughman, Fragrant learned a great deal about his mother's area of expertise. He has had some formal dancing training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Artistic, Entrepeneur. Bonds: Rich, Job, Religious. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 72 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 21 (+5) |
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1800 gp. Eye agate (4 gp).
Gargax Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" western man, he wears a robe, a symbol of the four houses of cards around his neck, and a pickaxe on his belt. His red crest is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. He has had some formal dancing training, and achieved minor success. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gargax fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Artistic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp. Alexandrite (700 gp).
Baern Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Joker, Professionalism. Bonds: Nature, Criminal record. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 gp. 2 Holy water.
Hadarai Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His black hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Barkeep job and began his own company from there.
Motivation: To be a Bellfounder again; and sabotage a competitor
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Silk rope. 1 Silk rope. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!
