Patrick Davenport, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Racist, Selfish. Bonds: Rich, Job. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Morkral Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a white and green handkerchief worn on his left side. He wears his auburn hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A true patriot, Morkral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He's looking for his big break; and sabotage a competitor
Bonds: Attractive, Military, Religious, Adventurer, Job. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 129 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Goblin, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Azurite (9 gp). Freshwater pearl (9 gp). Banded agate (9 gp). Deep blue spinel (1300 gp). Brown-green garnet (60 gp). Deep blue spinel (1300 gp). Amber (60 gp). Brown-green garnet (60 gp). Red garnet (60 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Varis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he usually wears his yellow robe and has his morningstar always slung over his shoulder. He has a golden handlebar mustache and slicked back golden hair. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Varis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Ugly, Depressed, Hedonist. Bonds: Nature, Mentor. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Thamuz Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This man tends to wear a large red jacket. He is muscular with a powerful set of arms. His hair is cut close to his head. His eyes, though not visible through his cowl, are gold.
Personality: He exudes charisma. He is a tour de force of persuasion. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. Thamuz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He uses money and sex appeal to get what he needs.
Bonds: Attractive, Rich, Adventurer. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Infernal, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp.
Roger Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and red, and wears rings and necklaces with large, colorful gems. His long black hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He is mildly Human supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Roger hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of orcs
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Rich, Family, Enemies. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 70 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1700 gp. Lapis lazuli (10 gp). Rock crystal (50 gp). Iolite (50 gp). Fire opal (1000 gp). Citrine (50 gp). Pink diamond (7000 gp). Black pearl (800 gp). Sard (50 gp). Deep blue spinel (800 gp). Hematite (10 gp). 1 Minor magic item.
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